Thursday, January 16, 2014
Tuesday, January 14, 2014
Deadpool and McMurphy
So we all know about McMurphy, so i feel its just a bit redundant to tell you all about him. So instead, i'm going to just give you the facts about the worlds most famous antihero and let you draw conclusions for yourself. Theyre very similar
DEADPOOL!!!!! What to say about deadpool… firstly he is infamous for his witty words. He makes all sort of wisecracks from funny one-liners, slapstick comments, dark humor, satire (much like McMurphy's toothpaste incident) and repeatedly breaks the fourth wall
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Secondly, Deadpool becomes a product of the combine after an intense surgery which i will talk about later. We dont know much about his past life, but his story starts around the time he becomes part of a Canadian project called Weapon X. He joined after finding out he had terminal cancer. Now the goal of weapon x was to create a superhuman weapon from willing or unwilling mutants (much like nurse ratchet tries to use mcmurphy against the other patients). They thought he was the perfect choice, considering he was an incredible swordsman/mercenary and wouldnt need training after the procedure. However, he was among the many… mistakes some might say. They injected the "healing factor" they got from wolverine into him, but well… it resulted in MASS collections of scar tissue all across his body because of his terminal cancer (the cells went crazy/super-charged and spread everywhere). This procedure also messed with his brain cells, driving him insane (hmmm similar to a lobotomy maybe?)
DEADPOOL!!!!! What to say about deadpool… firstly he is infamous for his witty words. He makes all sort of wisecracks from funny one-liners, slapstick comments, dark humor, satire (much like McMurphy's toothpaste incident) and repeatedly breaks the fourth wall

Secondly, Deadpool becomes a product of the combine after an intense surgery which i will talk about later. We dont know much about his past life, but his story starts around the time he becomes part of a Canadian project called Weapon X. He joined after finding out he had terminal cancer. Now the goal of weapon x was to create a superhuman weapon from willing or unwilling mutants (much like nurse ratchet tries to use mcmurphy against the other patients). They thought he was the perfect choice, considering he was an incredible swordsman/mercenary and wouldnt need training after the procedure. However, he was among the many… mistakes some might say. They injected the "healing factor" they got from wolverine into him, but well… it resulted in MASS collections of scar tissue all across his body because of his terminal cancer (the cells went crazy/super-charged and spread everywhere). This procedure also messed with his brain cells, driving him insane (hmmm similar to a lobotomy maybe?)
Anyways, the combine/canadian government broke poor Wade Wilson, but imagine their surprise at the irony. In their attempts to control him, they made him even MORE uncontrollable (mcmurphy's post lobotomy state makes it easier to kill him). He then goes rogue and becomes EXTREMELY UNPREDICTABLE just like how unpredictable mcmurphy was.
McMurphy ten commandments
1. Everyone, no matter gender, age, or race should have an equal vote on every matter.
2. Laugh at least once everyday and make someone laugh at least once a day.
3. Do not let social norms confine you.
4. Prostituion is legal
5. All gambling bets must be payed within three days.
6. Once a month you must go fishing
7. There is no such thing as insane just misunderstood
8. Every man has a right to his land.
9. No man shall have to endure electroshock therapy.
10. Make all men grow around you
2. Laugh at least once everyday and make someone laugh at least once a day.
3. Do not let social norms confine you.
4. Prostituion is legal
5. All gambling bets must be payed within three days.
6. Once a month you must go fishing
7. There is no such thing as insane just misunderstood
8. Every man has a right to his land.
9. No man shall have to endure electroshock therapy.
10. Make all men grow around you
McMurphian Commandments
1. Always finish what you start, whether it be a board game or a revolution. If there is something you wish to accomplish, stopping in the middle of doing it will make it more difficult to carry out later. It is not a problem if what you are trying to achieve takes time as long as you don't abandon your goal.
2. Check your height and weight at least once a week. Growing is something to be proud of since there are so many who would love to make you small.
Please note that these laws are subject to change at any time due to the fact that the Church of McMurphanity is founded based on the ideals of a man who constantly challenged rules and authority.
2. Check your height and weight at least once a week. Growing is something to be proud of since there are so many who would love to make you small.
Please note that these laws are subject to change at any time due to the fact that the Church of McMurphanity is founded based on the ideals of a man who constantly challenged rules and authority.
Monday, January 13, 2014
Three Commandments of McMurphanity
- Thou shalt never let the system bring you down. The great man around which this religion is based knew better than anybody that if you have a joy and a passion for life that is greater than the norm, or that “challenges conventions”, so to speak, there will always be those who try to bring you down. But in the end, whether you allow them to or not is a matter of your own free will. Do not allow them to.
- Thou shalt always laugh at what pains you. Self-explanatory.
- Thou shalt always help thy neighbor. Sometimes this will mean stealing all their money or getting them some time alone with your prostitute friend. Don't question it.
McMurphanity Commandments
1. When in a dangerous situation, don't panic, but turn to those around you and laugh.
2. If you ever meet people who are in desperate need of good memories, do your best to retell your memories in such a way that they can slip into them and experience them for themselves, no matter how much it may pain you.
3. Do your best to be a leader, and help those around you grow
4. Saw "Faw" instead of things like "Tough luck" or other words.
2. If you ever meet people who are in desperate need of good memories, do your best to retell your memories in such a way that they can slip into them and experience them for themselves, no matter how much it may pain you.
3. Do your best to be a leader, and help those around you grow
4. Saw "Faw" instead of things like "Tough luck" or other words.
The Three Pilars of McMurphanity
The Three Pilars of McMurphanian Belief
1) Thou shall show care and sacrifice for thy amigos in war and in everyday life.
-Caring and sacrificing for your friends is essiential to our belief. You must sacrifice in ways the great McMurphy had (But don't die we need all the followers we can get).
2) Thou shall show honor and practice the saying, "Brosith before hoesith."
-Do not fall under the spell of the female specie if it means turning against your brothers for there are "ball-cutters" out there. Your friends will always be there for you, like McMurphy, while women may come and go (caution: do not risk your marriage by this saying).
3) Challenge the rules of unfair authority to make those rules fair for your friends. Go into dangerous situations to make authority do the right thing for everyone else. Be like our McMurphy and challenge the norms. Go into North Korea and show everyone what living really is if you want, whatever! (McMurphanity is not responsible for any deaths, battles, or possible World War III's).
The Commandments of McMurphy
1. Give your neighbor your fishing pole when there isn't enough to go around
2. Laugh as much and as often as possible
3. Perform a day of silence once a year to recognize the loss of personality that McMurphy went through once the lobotomy was performed
4. Send off a goose every Saturday in McMurphy's name with the hope that it will fly over the cuckoo's nest
5. Always sleep with a pillow lain across your face
2. Laugh as much and as often as possible
3. Perform a day of silence once a year to recognize the loss of personality that McMurphy went through once the lobotomy was performed
4. Send off a goose every Saturday in McMurphy's name with the hope that it will fly over the cuckoo's nest
5. Always sleep with a pillow lain across your face
Can I have a moment to talk about what McMurphanity can do for YOU?
The Five Commandments of McMurphanity:
1. Thou shalt not obey authority
2. Each and every comrade of equal or greater sanity should be treated with proper respect
3. Attendance at the World Series Game/blank tv is mandatory
4. Thou shalt defend your brothers from the ball-cutting authority of Ratched
5. Thou shalt leavith when thou can....whether by stealth or freewill.
Please consider what McMurphanity can do for you. Thank you for your time, kind sir or madame.
1. Thou shalt not obey authority
2. Each and every comrade of equal or greater sanity should be treated with proper respect
3. Attendance at the World Series Game/blank tv is mandatory
4. Thou shalt defend your brothers from the ball-cutting authority of Ratched
5. Thou shalt leavith when thou can....whether by stealth or freewill.
Please consider what McMurphanity can do for you. Thank you for your time, kind sir or madame.
McMurphanity Commandments
1. Annually, there must be a pilgrimage to the shore where we first went on the fishing trip. One member will be in charge of making the organizations of renting the boat. Another member must find two prostitutes to join us for the journey. One more person will be in charge of getting the four fishing rods. We will go out dressed in green to relive the excitement of being feared and free. The main requirement of each trip is to end the day with lots of laughter, just like Mack would have liked.
2. Every week we must have a poker/board game night in order to emulate McMurphy. Now that all the members are on their own and have jobs, they can use some of the money to gamble weekly. By doing so, we can perfect our cunning and clever skills that we originally saw in McMurphy. It is the perfect way to honor him. Additionally, games of darts will be played on these night with a picture of Nurse Ratched on the board. Highest scores go to those that hit her eye, her throat, or either of her giant breasts. Winner gets to choose the next game played.
2. Every week we must have a poker/board game night in order to emulate McMurphy. Now that all the members are on their own and have jobs, they can use some of the money to gamble weekly. By doing so, we can perfect our cunning and clever skills that we originally saw in McMurphy. It is the perfect way to honor him. Additionally, games of darts will be played on these night with a picture of Nurse Ratched on the board. Highest scores go to those that hit her eye, her throat, or either of her giant breasts. Winner gets to choose the next game played.
McMurphanity Commandments
Mark thought of a few commandments for McMurphanity.
1. As a reminder of the sacrifices the great McMurphy made fighting the combine to free us all, once each year, members of the church must seek out a window of a building that is part of the combine, such as a mental ward or police station, and smash it with their bare hands. Members must accept any medical and legal consequences of this action.
2. As a reminder of the strength the great McMurphy gave to those who once were weak, those seeking membership in the Church of McMurphanity must sacrifice a rabbit, symbolizing the destruction of their weakness. They then must make themselves vomit and eat their own vomit to symbolize their transformation into wolves, fierce, strong, and independent animals that do not give in to the combine like rabbits.
Mark would like to clarify that he does not actually advocate the sacrificing of rabbits. Rabbits are way too cute to be used as sacrifices.
Sunday, January 5, 2014
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